![]() "But to me it was almost literally a dream coming true. "To others it probably just looks like a large bit of wood, spinning," he says. For Whittaker, he knew that the game was on the right track part way through development, when they finally finished building the huge waterwheel, the biggest object in the game. And you'll be able to experience it very soon: the game launches on PC, Mac, and Linux on December 3rd. The tiny details and charming animation lend Lumino City a distinct and wonderful personality whether you're operating an old-school computer with a punchcard, or just watching lights twinkle in the distance, it all feels like a children's book come to life. The resulting experience is a rarity, a video game that's literally handmade. "There’s such a sense of warmth you can give to a story using real materials," Whittaker explains. But it also added an extra, intangible feel to the overall experience. For one thing, using real paper made it much more feasible for a small team to create a realistic-looking world, as opposed to employing dozens of artists and developers to craft a virtual version. But State of Play avoided that route for a few reasons. There are a number of games that use a similar papercraft aesthetic, such as Media Molecule's Tearaway on the PS Vita. Getting the animation and lighting just right so that the paper looked and moved the way you'd expect proved to be an arduous task, one that helped double the expected development time. Building the sets and characters was naturally very time-consuming, but the trickiest part was making it all work and feel natural in a video game world. In addition to Whittaker, who worked on animation, design, and even built some models, staff members included an architect, a director of photography, and a model maker all told, six people worked on the game. When it came to the sequel, building the city involved a somewhat unique team. "There’s such a sense of warmth you can give to a story using real materials." Begin by exploring the city, and using your ingenuity piece together all. "But we had a hunch, and a small amount of spare time, and so we took the first part of the story we wanted to tell and turned that into Lume," Whittaker. Sequel to the award-winning game Lume, Lumino City begins where that game left off. But the team started small both because they didn't have the resources, and because they weren't sure if they could actually pull it off. It was a short experience, one that was always intended to be part of a much bigger world. Lumino City Developer - State of Play Publisher - State of Play PC, Mac (Steam) Rating - N/A. By exploring the city, and using your ingenuity piece together all sorts of puzzling. It tells the story of Lumi, a young girl who follows a series of clues to restore power to her grandfather's house. Lumino City: Help Lumi find her grandpa in this beautiful puzzle adventure game. Lumino City is an award-winning hand-made Puzzle Adventure game. Is there more to him than first appears?Ī cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.Lumino City is actually the sequel to Lume, a short puzzle adventure released in 2011 that was similarly built using real-world materials. By exploring the city, and using your ingenuity piece together all sorts of puzzl. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. Lumino City is a BAFTA award-winning handmade puzzle adventure game. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Lumino City continues where we left Lume. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Game developers often monitor these discussions to look for issues. Lumino City is a BAFTA award-winning handmade puzzle adventure game. Steam Community Discussions View All Community discussions offer a place where you can talk with other users who play the game, and suggest solutions to any problems.
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